EMBERIS

Throw the axe. Build the combo. Beat the boss. A fast portrait action roguelite you play with one thumb.

  • iPhoneComing soon
  • AndroidComing soon

In development. No release date yet.

Concept art: Nova, a red-haired chibi heroine in a teal wrap, swings a big silver axe on a floating grass island above bright clouds.
Concept art Not final. Nova's look is still being refined.

One heroine. One very big axe.

Play Nova, a chibi adventurer who throws her axe, calls it back, and gets stronger every time she levels up. Every run is short, every run is different.

The world is bright on purpose: floating islands, soft clay colours, chunky shapes and big, readable bosses. We are building the feel of each hit first, and the rest around it.

  • One thumb, one hand

    Portrait controls built for phones. Move, aim and throw without letting go of your coffee.

  • A new combo every run

    Pick a power card each time you level up and build a combo that is yours for that run.

  • Toy-box worlds

    Floating islands, soft clay colours and big bosses you can read at a glance.

  • Grow between runs

    Gear and talents make Nova stronger, and rewards come from playing.

Nova, side view, in her A-pose.Nova, front view: red hair in a single bun, teal one-shoulder wrap, brown bracers, boots with small flames.Nova, back view, showing the teal knot on her brown sash.

Meet Nova

Red bun, teal wrap, brown boots with a spark of flame, and a silver axe with an ember edge.

She is small, quick and a little bit fearless. Her axe flies out, comes back, and hits harder as you stack powers.

Nova's silver axe with an orange ember edge and a teal-wrapped wooden handle.

Cute, but not friendly

Round, friendly shapes with one threatening feature: a tusk, a thorn, a face that has had enough.

  • The chaser, an EMBERIS enemy.The chaser
  • The plant, an EMBERIS enemy.The plant
  • The charger, an EMBERIS enemy.The charger
Work-in-progress menu screen showing Nova, an equipment grid, and a bottom tab bar.
Work in progress. Placeholder numbers, prototype backdrop.

Still in the workshop

This is Nova's menu as it looks today. Everything you see can change before release. We would rather show it honestly than polish it for a trailer too early.

  • One-handed portrait controls built for phones
  • Level-up cards: build your own combo each run
  • Bright, chunky toy-box worlds with big bosses
  • Gear and talents that grow Nova between runs

For players aged 16 and over.